{"category":"Guides","confidence":1,"description":"Energy limits how often you can cast your stronger powers. Cooldowns provide a separate limit for each power.","facts":[{"key":"starting-energy-0","label":"Starting Energy","section":"Starting Energy","source":{"build_id":"26017001","file":"SkillManager.cs::GetEffectiveMaxEnergy,GetEffectiveEnergyRegenRate,GetEnergyRegenPerMinute; SkillManager scene settings","object":"Energy and cooldowns","reader":"Game files and code review"},"status":"verified","value":"You begin with a base maximum of 5 Energy. The base regeneration interval is 60 seconds per Energy. A regeneration bonus shortens that interval."},{"key":"starting-energy-1","label":"Starting Energy","section":"Starting Energy","source":{"build_id":"26017001","file":"SkillManager.cs::GetEffectiveMaxEnergy,GetEffectiveEnergyRegenRate,GetEnergyRegenPerMinute; SkillManager scene settings","object":"Energy and cooldowns","reader":"Game files and code review"},"status":"verified","value":"Wind Force costs 0 Energy, Earth Tremor costs 2, Rainfall costs 3, and Lightning Strike costs 4 at their starting settings. Upgrades can change these values."},{"key":"planning-a-fight-0","label":"Planning a fight","section":"Planning a fight","source":{"build_id":"26017001","file":"SkillManager.cs::GetEffectiveMaxEnergy,GetEffectiveEnergyRegenRate,GetEnergyRegenPerMinute; SkillManager scene settings","object":"Energy and cooldowns","reader":"Game files and code review"},"status":"verified","value":"Keep enough Energy for the response you need most. Having Energy does not bypass a power\u2019s cooldown, and waiting for a cooldown does not refill spent Energy immediately."}],"id":"energy-and-cooldowns","image":null,"kind":"guide","name":"Energy and cooldowns","prose_sections":[{"bullets":[],"paragraphs":["You begin with a base maximum of 5 Energy. The base regeneration interval is 60 seconds per Energy. A regeneration bonus shortens that interval.","Wind Force costs 0 Energy, Earth Tremor costs 2, Rainfall costs 3, and Lightning Strike costs 4 at their starting settings. Upgrades can change these values."],"tables":[],"title":"Starting Energy"},{"bullets":[],"paragraphs":["Keep enough Energy for the response you need most. Having Energy does not bypass a power\u2019s cooldown, and waiting for a cooldown does not refill spent Energy immediately."],"tables":[],"title":"Planning a fight"}],"relationships":[],"slug":"energy-and-cooldowns","source":{"build_id":"26017001","file":"SkillManager.cs::GetEffectiveMaxEnergy,GetEffectiveEnergyRegenRate,GetEnergyRegenPerMinute; SkillManager scene settings","object":"Energy and cooldowns","reader":"Game files and code review"},"status":"reviewed game data","tables":[],"updated_at":"2026-10-24"}
