{"category":"Guides","confidence":1,"description":"You protect a village of Littles while they gather and build for themselves. Your powers, crafting choices, and Altar items help them survive.","facts":[{"key":"your-first-priorities-0","label":"Your first priorities","section":"Your first priorities","source":{"build_id":"26017001","file":"SkillManager.cs; AltarInventory; ResourcesManager.cs; CraftingInventory.cs","object":"Getting started","reader":"Game files and code review"},"status":"verified","value":"Keep nearby threats away with Wind Force while you learn the village layout. It costs no Energy, so you can save Energy for powers that require it."},{"key":"your-first-priorities-1","label":"Your first priorities","section":"Your first priorities","source":{"build_id":"26017001","file":"SkillManager.cs; AltarInventory; ResourcesManager.cs; CraftingInventory.cs","object":"Getting started","reader":"Game files and code review"},"status":"verified","value":"Collect useful loot, combine materials in Crafting, and place suitable items on the Altar. An item in your inventory does not automatically grant its Altar effects."},{"key":"manage-limited-resources-0","label":"Manage limited resources","section":"Manage limited resources","source":{"build_id":"26017001","file":"SkillManager.cs; AltarInventory; ResourcesManager.cs; CraftingInventory.cs","object":"Getting started","reader":"Game files and code review"},"status":"verified","value":"The starting Energy maximum is 5. At the base regeneration setting, you regain one Energy every 60 seconds of running game time. Upgrades and Altar items can change this."},{"key":"manage-limited-resources-1","label":"Manage limited resources","section":"Manage limited resources","source":{"build_id":"26017001","file":"SkillManager.cs; AltarInventory; ResourcesManager.cs; CraftingInventory.cs","object":"Getting started","reader":"Game files and code review"},"status":"verified","value":"The Altar starts with four slots. Choose effects for the danger you are facing, and keep an eye on items that are consumed at dawn or expire after a set time."},{"key":"build-a-stronger-village-0","label":"Build a stronger village","section":"Build a stronger village","source":{"build_id":"26017001","file":"SkillManager.cs; AltarInventory; ResourcesManager.cs; CraftingInventory.cs","object":"Getting started","reader":"Game files and code review"},"status":"verified","value":"Food storage increases with village level. A larger stock helps you prepare for interruptions caused by enemies and frightened or injured Littles."},{"key":"build-a-stronger-village-1","label":"Build a stronger village","section":"Build a stronger village","source":{"build_id":"26017001","file":"SkillManager.cs; AltarInventory; ResourcesManager.cs; CraftingInventory.cs","object":"Getting started","reader":"Game files and code review"},"status":"verified","value":"Use Rainfall when its healing or cleansing effects are needed, rather than treating every problem as a damage race."}],"id":"getting-started","image":null,"kind":"guide","name":"Getting started","prose_sections":[{"bullets":[],"paragraphs":["Keep nearby threats away with Wind Force while you learn the village layout. It costs no Energy, so you can save Energy for powers that require it.","Collect useful loot, combine materials in Crafting, and place suitable items on the Altar. An item in your inventory does not automatically grant its Altar effects."],"tables":[],"title":"Your first priorities"},{"bullets":[],"paragraphs":["The starting Energy maximum is 5. At the base regeneration setting, you regain one Energy every 60 seconds of running game time. Upgrades and Altar items can change this.","The Altar starts with four slots. Choose effects for the danger you are facing, and keep an eye on items that are consumed at dawn or expire after a set time."],"tables":[],"title":"Manage limited resources"},{"bullets":[],"paragraphs":["Food storage increases with village level. A larger stock helps you prepare for interruptions caused by enemies and frightened or injured Littles.","Use Rainfall when its healing or cleansing effects are needed, rather than treating every problem as a damage race."],"tables":[],"title":"Build a stronger village"}],"relationships":[],"slug":"getting-started","source":{"build_id":"26017001","file":"SkillManager.cs; AltarInventory; ResourcesManager.cs; CraftingInventory.cs","object":"Getting started","reader":"Game files and code review"},"status":"reviewed game data","tables":[],"updated_at":"2026-10-24"}
