{"category":"Guides","confidence":1,"description":"Time changes the village\u2019s opportunities and dangers. Dawn-triggered Altar effects and seasonal encounters give you reasons to plan ahead.","facts":[{"key":"the-day-cycle-0","label":"The day cycle","section":"The day cycle","source":{"build_id":"26017001","file":"GameTimeManager.cs; DemoControlle.cs; BootstrapController scene configuration","object":"Day, seasons, and the demo","reader":"Game files and code review"},"status":"verified","value":"At normal speed, a full game day lasts 360 seconds. The day passes through Dawn, Morning, Noon, Evening, Dusk, and Night."},{"key":"the-day-cycle-1","label":"The day cycle","section":"The day cycle","source":{"build_id":"26017001","file":"GameTimeManager.cs; DemoControlle.cs; BootstrapController scene configuration","object":"Day, seasons, and the demo","reader":"Game files and code review"},"status":"verified","value":"Each season lasts 9 game days. Night is longer in winter than summer: the reviewed timing uses 150 seconds of winter night and 120 seconds of summer night."},{"key":"demo-coverage-0","label":"Demo coverage","section":"Demo coverage","source":{"build_id":"26017001","file":"GameTimeManager.cs; DemoControlle.cs; BootstrapController scene configuration","object":"Day, seasons, and the demo","reader":"Game files and code review"},"status":"verified","value":"These guides were checked against the installed Steam demo build 26017001. The demo is configured to stop on day 10. Some item and creature definitions can therefore exist even when their later encounters cannot be reached before the demo ends."},{"key":"demo-coverage-1","label":"Demo coverage","section":"Demo coverage","source":{"build_id":"26017001","file":"GameTimeManager.cs; DemoControlle.cs; BootstrapController scene configuration","object":"Day, seasons, and the demo","reader":"Game files and code review"},"status":"verified","value":"Creature pages describe verified starting values and documented mechanics. A fixed spawn location or a guaranteed drop is stated only when the evidence supports it."}],"id":"time-seasons-and-demo","image":null,"kind":"guide","name":"Day, seasons, and the demo","prose_sections":[{"bullets":[],"paragraphs":["At normal speed, a full game day lasts 360 seconds. The day passes through Dawn, Morning, Noon, Evening, Dusk, and Night.","Each season lasts 9 game days. Night is longer in winter than summer: the reviewed timing uses 150 seconds of winter night and 120 seconds of summer night."],"tables":[],"title":"The day cycle"},{"bullets":[],"paragraphs":["These guides were checked against the installed Steam demo build 26017001. The demo is configured to stop on day 10. Some item and creature definitions can therefore exist even when their later encounters cannot be reached before the demo ends.","Creature pages describe verified starting values and documented mechanics. A fixed spawn location or a guaranteed drop is stated only when the evidence supports it."],"tables":[],"title":"Demo coverage"}],"relationships":[],"slug":"time-seasons-and-demo","source":{"build_id":"26017001","file":"GameTimeManager.cs; DemoControlle.cs; BootstrapController scene configuration","object":"Day, seasons, and the demo","reader":"Game files and code review"},"status":"reviewed game data","tables":[],"updated_at":"2026-10-24"}
