Energy limits how often you can cast your stronger powers. Cooldowns provide a separate limit for each power.

On this page
  1. Starting Energy
  2. Planning a fight

Starting Energy

You begin with a base maximum of 5 Energy. The base regeneration interval is 60 seconds per Energy. A regeneration bonus shortens that interval.

Wind Force costs 0 Energy, Earth Tremor costs 2, Rainfall costs 3, and Lightning Strike costs 4 at their starting settings. Upgrades can change these values.

Planning a fight

Keep enough Energy for the response you need most. Having Energy does not bypass a power’s cooldown, and waiting for a cooldown does not refill spent Energy immediately.

Sources and guide coverage

Checked against Steam demo build 26017001. Game updates and gameplay modifiers can change values. Availability and unresolved questions are explained in the wiki’s coverage guide.

File
SkillManager.cs::GetEffectiveMaxEnergy,GetEffectiveEnergyRegenRate,GetEnergyRegenPerMinute; SkillManager scene settings
Object
Energy and cooldowns
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