Altar items provide effects while placed in the Altar, or activate at a scheduled time such as the next dawn.
On this page
Using the Altar
The starting Altar has four slots. Place an item that supports Altar use into a slot to activate its effect.
Some items expire after seconds or game days. Others activate at dawn and are consumed. Check the item’s own page before assuming it will remain in place.
Choosing effects
Use a healing item for an immediate recovery, a protective item for ongoing safety, or an attraction item to help bring more Littles to the village.
A duration of zero in the underlying item setting does not by itself mean an item is permanent: an item may instead be consumed by a special activation.
Sources and guide coverage
Checked against Steam demo build 26017001. Game updates and gameplay modifiers can change values. Availability and unresolved questions are explained in the wiki’s coverage guide.
- File
- ItemAltar.cs::Initialize,LifetimeCountdownCoroutine; AltarInventory; SO_Item
- Object
- The Altar