Time changes the village’s opportunities and dangers. Dawn-triggered Altar effects and seasonal encounters give you reasons to plan ahead.

On this page
  1. The day cycle
  2. Demo coverage

The day cycle

At normal speed, a full game day lasts 360 seconds. The day passes through Dawn, Morning, Noon, Evening, Dusk, and Night.

Each season lasts 9 game days. Night is longer in winter than summer: the reviewed timing uses 150 seconds of winter night and 120 seconds of summer night.

Demo coverage

These guides were checked against the installed Steam demo build 26017001. The demo is configured to stop on day 10. Some item and creature definitions can therefore exist even when their later encounters cannot be reached before the demo ends.

Creature pages describe verified starting values and documented mechanics. A fixed spawn location or a guaranteed drop is stated only when the evidence supports it.

Sources and guide coverage

Checked against Steam demo build 26017001. Game updates and gameplay modifiers can change values. Availability and unresolved questions are explained in the wiki’s coverage guide.

File
GameTimeManager.cs; DemoControlle.cs; BootstrapController scene configuration
Object
Day, seasons, and the demo
View the evidence record