Use Wind Force to push creatures away and damage vulnerable enemies. It is your starting divine power and costs no Energy.

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Unlocking and casting
Open this power’s skill tree to unlock it and buy its upgrades. Wind Force is available as your starting skill.
Starting casting values
| Setting | Value |
|---|---|
| Default key | Q |
| Energy cost | 0 |
| Cooldown | 3 seconds |
Upgrade path
Buy an upgrade’s required earlier nodes before moving along its branch. The costs below are skill points.
Upgrades
| Upgrade | Effect | Cost | Requires |
|---|---|---|---|
| Wind Force | Release a wave of wind that repels wildlife and hostile creatures, forcing them away from the point of impact. It also deals damage to certain hostile creatures, such as Slimes, Skeletons, Shadow Entities, and some other entities. Though it may not seem powerful, it lets you control the situation efficiently from above as a god. | 0 | No previous node |
| Force Damage | Wind Force deals increased damage. | 1 | No previous node |
| Force Damage II | Wind Force deals increased damage. | 2 | Force Damage |
| Tempest Force | Wind Force deals increased damage and has a larger radius. | 4 | Force Damage II |
| Tornado | Wind Force creates a swirling tornado that rushes toward hostile creatures, dealing continuous damage, greatly reducing movement speed, and pulling along creatures caught inside. Creatures larger than the tornado cannot be pulled or dragged by it. | 2 | Force Damage |
| Mega Twister | The tornado becomes much larger and lasts significantly longer. | 4 | Tornado |
| Cooldown Reduction | Reduces skill cooldown by 1 second. | 1 | No previous node |
| Cooldown Reduction II | Reduces skill cooldown by 1 second. | 2 | Cooldown Reduction |
| Wind Guard | Using Wind Force on the Littles and allies grants armor and movement speed for a short duration. | 1 | No previous node |
| Wind Guard II | Using Wind Force on the Littles and allies greatly increases armor and movement speed for a short duration. | 2 | Wind Guard |
| Blinding Dust | Wind Force creates a dust cloud, briefly reducing vision range of nearby creatures. The dust cloud stays close to the ground. Tall or large creatures are unaffected, and some creature types may ignore its effects. The Littles and their allies are unaffected by this effect. | 1 | No previous node |
| Wind Guardian | Using Wind Force on the Littles and allies grants them wind protection. If a hostile creature approaches the target, it immediately releases Wind Force against it. Wind Force triggered by Wind Guardian does not consume the player's skill cooldown. | 3 | Wind Guard II |
Sources and guide coverage
Checked against Steam demo build 26017001. Game updates and gameplay modifiers can change values. Availability and unresolved questions are explained in the wiki’s coverage guide.
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- level2
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